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ABOUT ME

I'm a games designer with two years of industry experience at Marmalade Game Studio, where I worked on digital adaptations of board games including Monopoly and Ticket to Ride. During my time there, I collaborated with multidisciplinary teams to design engaging gameplay experiences, live operations to encourage retention, and an extensively tested leaderboard system which is used across all of Marmalade’s games.


Before joining the industry, I earned a BA (Hons) in Games Design and Production from Abertay University. My honours project and dissertation focused on creating content for, and balancing complex multiplayer games, using Leder Games’ Root as a case study.

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